torsdag 3 juli 2014

Accelerator.

.h

  • void OnAcceleration(cocos2d::Acceleration *acc,cocos2d::Event *event);
.cpp
  • Device::setAccelerometerEnabled(true);
    auto listener2 = EventListenerAcceleration::create(CC_CALLBACK_2(HelloWorld::onAcceleration,this));
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener2,this);

    void HelloWorld::onAcceleration(cocos2d::Acceleration *acc,cocos2d::Event *event)
    {
    CCLOG("%f",acc->z);
    }

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